Ok, so I made that number up. :) I didn't want to call it a beta
release because it's kindof a beta release for a beta release, so
I went back to the old style of calling it a build. Only problem
is, I lost count of the builds somewhere around 100. So... I just
made a number up. But I imagine I'm somewhere close to 209. :)
The only thing that makes this a worthwhile release is multi-session.
If you've got an old copy of Sintendo, multi-session replace the
file "SintendoDC.exe" onto your CD. It's kindof like a
patch. It is not yet everything I wish to include in a full beta
release, but for those of us that are less patient (we are all at
least a little impatient), it should tide you over. Sometime yesterday
I finally got almost every problem I was having working, to a point
where I was finally able to sit down and enjoy a few games, and
even functionally use the in-game menu to pick other games or reset
the current game.
I don't want to hear a single "complaint" about this
release. Build release = me doing you guys a favor and releasing
something that works before everything works. That's right, not
everything works. If it's not checked off in the timeline (and not
much is yet), then it doesn't work yet. But it is a significant
improvement from Sintendo beta v0.02, in that the in-game menu works...
and I know you guys have been waiting a long time for this.
By saying complaint, I mean that I do not wish to receive emails
(and I will not reply) or forum posts (which I will delete) which
are disruptive or critizes Sintendo for lacking a feature which
is clearly stated in several locations that it is not included (i.e.
speed, saving, sound, or frameskip). If you notice a bug, I encourage
you to drop me a line through either of these methods. Please be
intelligent about informing me about bugs. There are a number of
known problems listed on the timeline, if there's not a check by
it, then I already know it is a bug, and you telling me about it
isn't going to do me any good... unless you feel you have some sort
of new insight. Please, constructive critism only. Nothing in the
world required me to release this software at this point, but I
felt that the general public would be pleased to have an early release
that fixes a few (but not all) of the major problems with
the previous release. If you are not happy with the features included,
feel free to wait arround for a future release; the Novemeber 17th
release has been delayed in no way by this pre-release.
Oh yeah, yesterday I stumbled onto a single line of code that made
me jump back a little... I hadn't realized it was there. This line
of code put Snes9x in debug mode... which is, of course, slower
than normal mode because it has to do more work. So I turned that
off and got a slight performance increase from it. Don't expect
to much though. It was most noticable when I was playing Super Mario
World, which seemed to run at about 70-75% of true speed... So that's
included too. It's still quite slow, however, so as I said before,
don't expect too much. I will be looking for other "fixes"
like that for the next release, and including a selectable frameskip,
so hopefully by then play will reach a tolerable level.
Sintendo Build #209 is also a stand-alone burn for anyone who has
never burned Sintendo before. The instructions are all there and
you don't need to download Sintendo Beta v0.02 in order to use it.
Oh, and you get to the in-game menu by pressing Start+L+R at the
same time. Only the top two features work ("Reset SNES"
and "Select Game") all others will just return you to
the game exactly where you left off.
With all that out of the way, I give you some pre-release tastiness.
These links will also be mirrored on the download page:
Sintendo Build #209 (984,962
bytes)
Sintendo Build #209
- Complete Source (2,263,380 bytes)
|